This article is about the simulation technology. For the Alan Ayckbourn play see Virtual Reality . For the gamebook series see Virtual Reality .
U.S. Navy personnel using a VR parachute trainer
Virtual reality is a technology which allows a user to interact with a computer-simulated environment whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences displayed either on a computer screen or through special or stereoscopic displays but some simulations include additional sensory information such as sound through speakers or headphones. Some advanced haptic systems now include tactile information generally known as force feedback in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact either through the use of standard input devices such as a keyboard and mouse or through multimodal devices such as a wired glove the Polhemus boom arm and omnidirectional treadmill. The simulated environment can be similar to the real world for example simulations for pilot or combat training or it can differ significantly from reality as in VR games. In practice it is currently very difficult to create a high-fidelity virtual reality experience due largely to technical limitations on processing power image resolution and communication bandwidth. However those limitations are expected to eventually be overcome as processor imaging and data communication technologies become more powerful and cost-effective over time.
Virtual Reality is often used to describe a wide variety of applications commonly associated with its immersive highly visual 3D environments. The development of CAD software graphics hardware acceleration head mounted displays database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality Michael Heim identifies seven different concepts of Virtual Reality: simulation interaction artificiality immersion telepresence full-body immersion and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.